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Rakdos in Aetherdrift

Data used in this analysis is sourced from 17Lands, which aggregates draft data to provide insights into Magic: The Gathering limited formats. The information cited here does not imply endorsement by 17Lands.

If you listened to the latest episode of Limited Resources or Drafting Archetypes, you’ve heard about the hosts being very high on Rakdos right now. This article presents the results of a trophy deck analysis for Black/Red decks. We’ll explore the archetype’s game plan, average deck composition, key cards to prioritize, and the best removal spells to draft.

Rakdos in the Meta

The following chart shows the win rate and meta share of each archetype in the last week of Aetherdrift. Rakdos is firmly in the top tier of archetypes, boasting a win rate of 56.5%.

In general, we see Black decks performing well, making the color a clear second place after Green.

Bar chart showing the play and win rate of each archetype with Rakdos being ranked third place in terms of win rate.

Notably, Rakdos is the highest-performing Red archetype. As Red seems to be underplayed the chances of it being open are higher, which benefits the archetype.

However, Rakdos depends heavily on its Black cards, as we can see in the color distribution chart below. This is why an open Red seat alone isn’t enough — Black is the core of the archetype, while Red serves as a support color.

Chart showing the distribution of colored pips in each archetype. Rakdos has 54% Black pips.

Rakdos Game Plan

Rakdos revolves around the Start your engines! mechanic. As you can see it is the archetype that plays the most Start your engines! cards on average. On average a Rakdos trophy deck plays 7.6 cards for getting the chase to max speed started.

Bar chart showing the average number of start your engine cards per archetype. Rakdos is the clear winner with +7.

Removal is both strong and crucial in this format, with trophy decks averaging 5.2 removal spells. Rakdos, having access to the two colors most known for their removal, is even higher with an average of 6.1.

Bar chart showing the average number of removal spells per archetype. Rakdos has the second highest value after Boros.

While Aetherdrift is a vehicle-heavy format, Rakdos is the archetype that relies on them the least. Across the format, decks play an average of 2.6 vehicles, but Rakdos trophy decks include only 1.8. We’ll cover which vehicles are worth playing in the next section.

Bar chart showing the average number of vehicle spells per archetype, Rakdos is the one with the fewest.

Creature/Vehicle Curve

Rakdos decks tend to have a lower curve compared to the format average. Black/Red has more 1 and 2-drops than the average deck, but significantly less high mana value cards.

Bar chart showing the average curve of creature and vehicle curve as well as the one for Rakdos.

Which cards to the trophy decks play and what to look out for for each spot on the curve is shown in the following tables.

1-Drops

Even though the format is not fast, it is still important to get to the board early. Especially the decks that want to reach max speed have an incentive to play 1-drops and Rakdos is no exception.

All the options you have here to fill your average of 2.0 1-drops are good, except for Marauding Mako, which is more of an Izzet gold card. In terms of what you'll have access to in a typical draft, Engine Rat is the 1-drop of your choice.

Dynamite Diver is also a playable option, that has some utility in terms of reaching max speed through a wall of blockers.

Name Rarity Avg. # in decks Game in Hand WR ALSA
Burnout Bashtronaut rare 0.23 64.0% 2.12
Greasewrench Goblin uncommon 0.44 60.5% 3.79
The Last Ride mythic 0.04 59.0% 2.57
Gas Guzzler rare 0.16 58.3% 2.67
Engine Rat common 0.79 58.0% 5.29
Dynamite Diver common 0.28 55.3% 6.93
Marauding Mako uncommon 0.08 52.9% 4.49

2-Drops

The 2-drops are the most important part of the curve for Rakdos and you try to have 5-6 of them in your deck (trophy average is 5.45). The most premium card is the signpost uncommon Gastal Thrillseeker with a win rate of 61.8%, it is played on average 1.09 times. Prioritize picking up every copy you can — fortunately, it’s not highly contested by other archetypes.

Wreckage Wickerfolk is another excellent card for Rakdos, providing some draw smoothing while being able to attack in the air and brining you closer to max speed. The secret is out however how good the card is and all Black decks are interested in picking it up.

A 2-drop you want to avoid having to play is Gilded Ghoda. It is played quite often but not performing well, with a win rate of 54.1%.

Name Rarity Avg. # in decks Game in Hand WR ALSA
Draconautics Engineer rare 0.2 65.0% 1.61
Hazoret, Godseeker mythic 0.1 62.7% 1.59
Gastal Thrillseeker uncommon 1.09 61.8% 4.75
Wreckage Wickerfolk common 0.89 57.1% 4.55
Endrider Catalyzer common 0.76 56.6% 6.02
Tyrox, Saurid Tyrant uncommon 0.18 55.3% 5.74
Wretched Doll uncommon 0.26 55.1% 4.21
Prowcatcher Specialist common 0.55 54.7% 5.91
Walking Sarcophagus common 0.23 54.5% 6.95
Deathless Pilot common 0.37 54.3% 5.96
Gilded Ghoda common 0.48 54.1% 5.83
Burner Rocket common 0.3 54.0% 6.97
Bloodghast rare 0.04 51.6% 3.77

3-Drops

For the three mana spot you have plenty of options, but you are only looking to play a handful of them. The average Rakdos deck plays 3.48 cards at this spot.

In terms of commons your premium picks are Mutant Surveyor and Grim Javelineer. Both make attacking into bigger blockers possible and are therefore good for the max speed plan.

Goblin Surveyor is also playable, but not as good as the other two. Since you're looking to play around 7-8 Start your engines! cards, you probably have to play whatever you can get.

Two frequently played uncommon exhaust cards stand out as underperformers. Adrenaline Jockey and Pacesetter Paragon are not was the deck wants to be doing.

Name Rarity Avg. # in decks Game in Hand WR ALSA
Howlsquad Heavy rare 0.23 65.7% 1.82
Gastal Thrillroller rare 0.15 59.7% 2.26
Gastal Raider uncommon 0.31 57.1% 4
Mutant Surveyor common 0.72 56.6% 6.23
Grim Javelineer common 0.58 56.3% 6.8
Carrion Cruiser uncommon 0.17 55.1% 3.72
Goblin Surveyor common 0.56 54.1% 6.87
Gastal Blockbuster common 0.2 54.0% 7.19
Aetherjacket common 0.04 54.0% 6.45
Adrenaline Jockey uncommon 0.12 53.7% 4.56
Lifecraft Engine rare 0.03 53.1% 2.57
Pacesetter Paragon uncommon 0.17 53.1% 4.75
Kalakscion, Hunger Tyrant uncommon 0.05 52.7% 6.21
Camera Launcher common 0.03 52.2% 6.86
Rover Blades uncommon 0.03 50.9% 5.28
Magmakin Artillerist common 0.1 49.2% 6.77

4-Drops

Going further in the curve, the average Rakdos deck plays 2.6 4-drops.

The most common and best card is Pactdoll Terror. It is played on average 0.63 times and has a win rate of 56.8%. The ping effect is another way to increase your speed and give the archetype some reach, once the board is stalled.

We've seen the one signpost uncommon being pretty essential to the archetype earlier, the other one howevere - Apocalypse Runner - is not. It is the second most played card in the list, but probably overplayed with a subpar win rate of 55.7%. Don’t pay too much weight on it when seeing this vehicle late in the draft.

Name Rarity Avg. # in decks Game in Hand WR ALSA
Far Fortune, End Boss rare 0.39 63.3% 2.43
Gonti, Night Minister rare 0.16 59.3% 1.79
Boommobile rare 0.16 59.3% 1.88
Pactdoll Terror common 0.63 56.8% 4.33
Endrider Spikespitter uncommon 0.41 56.4% 3.73
Apocalypse Runner uncommon 0.46 55.7% 5.8
Reckless Velocitaur uncommon 0.03 52.8% 5.95
Clamorous Ironclad common 0.16 52.3% 6.57
Cryptcaller Chariot rare 0.05 52.3% 2.5
Ripclaw Wrangler common 0.08 52.2% 7.23
Wreck Remover common 0.03 50.6% 7.71
Wickerfolk Indomitable uncommon 0.04 48.7% 5.82

5-Drops

On average Rakdos plays 1.94 5-drops. Disregarding the mythic rares, the best card in the 5-drop slot is Streaking Oilgorger. As you can see in the table it has a quite high ALSA of 6.68, which is because not all black decks are interested in it.

Thunderhead Gunner is praised to the sky by some, and for sure it is a good card, but it is nearly a full percentage point below the Oilgorger in terms of win rate. It seems Black/Red wants to finish the game with a hasty flier rather than churning through the deck with the Gunner. Nevertheless, you'd probably never cut it from your deck.

Name Rarity Avg. # in decks Game in Hand WR ALSA
The Speed Demon mythic 0.08 61.1% 1.61
Coalstoke Gearhulk mythic 0.15 59.6% 2.55
Streaking Oilgorger common 0.51 56.7% 6.68
Risen Necroregent uncommon 0.42 56.2% 3.48
Thunderhead Gunner common 0.65 55.8% 5.43
Spire Mechcycle uncommon 0.08 49.1% 4.51
Daretti, Rocketeer Engineer rare 0.01 47.6% 3.64
Skybox Ferry common 0.02 46.6% 7.73

6-Drops

At the top end of the curve, these options exist, but none appear to be particularly strong. The average number of 6+ drops in a Rakdos deck is 0.49, but unless you get a Demonic Junker you should probably just skip these expensive cards.

Name Rarity Avg. # in decks Game in Hand WR ALSA
Demonic Junker rare 0.09 55.0% 1.92
Dracosaur Auxiliary uncommon 0.2 54.7% 3.66
Chitin Gravestalker common 0.12 52.4% 6.13
Shefet Archfiend uncommon 0.08 51.0% 5.07

Removal

We’ve established that Rakdos plays a lot of removal (6+ spells), but which ones are the most effective?

Premium, but at the same time highly contested, is Outpace Oblivion, doing double duty as removal and increasing your speed. Momentum Breaker is another option that not only removes a creatures but starts your engine. The play pattern of playing a 1-drop then removing the 2-drop of the opponent with the Breaker and attacking for speed two is quite powerful.

As for common removal spells you're looking for Grim Bauble, Spin Out, and Lightning Strike. Crash and Burn is already a notch worse, but still a good option to deal with bigger blockers.

The rest is not worth mentioning, but you can see the full list below. Make sure to pay attention to your removal count during the draft as this is an important part of the Rakdos game plan.

Name Rarity Avg. # in decks Game in Hand WR ALSA
Chandra, Spark Hunter mythic 0.07 60.1% 1.24
Quag Feast rare 0.12 59.6% 2.29
Boommobile rare 0.16 59.3% 1.88
Outpace Oblivion uncommon 0.35 58.0% 2.84
Road Rage uncommon 0.36 57.9% 3.35
Momentum Breaker uncommon 0.27 57.8% 3.55
Grim Bauble common 0.86 57.3% 3.93
Spin Out common 0.82 56.9% 3.03
Lightning Strike common 0.76 56.8% 3.27
Crash and Burn common 0.63 56.0% 4.68
Skycrash uncommon 0.2 55.4% 4.34
Dynamite Diver common 0.28 55.3% 6.93
Demonic Junker rare 0.09 55.0% 1.92
Locust Spray uncommon 0.12 54.8% 5.91
Dracosaur Auxiliary uncommon 0.2 54.7% 3.66
Hellish Sideswipe uncommon 0.19 54.5% 4.36
Gastal Blockbuster common 0.2 54.0% 7.19
Aetherjacket common 0.04 54.0% 6.45
Scrap Compactor common 0.06 53.6% 6.32
Syphon Fuel common 0.2 53.5% 5.95
Shefet Archfiend uncommon 0.08 51.0% 5.07
Fuel the Flames uncommon 0.02 50.8% 5.96

Combat Tricks

When it comes to combat tricks you only really want to play one of them - Maximum Overdrive. This is another great way of trading up and enabling attacks against decks with bigger creatures. So be sure to pick up one when you can.

Name Rarity Avg. # in decks Game in Hand WR ALSA
Maximum Overdrive common 0.66 57.9% 6.21
Locust Spray uncommon 0.12 54.8% 5.91
Burner Rocket common 0.3 54.0% 6.97
Pedal to the Metal common 0.21 52.6% 7.74

Non-creature Spells

The two most commonly played non-creature/removal spells are Hour of Victory and Risky Shortcut. While the first could be counted as a creature and has an excellent win rate, the Shortcut is only barely playable.

Name Rarity Avg. # in decks Game in Hand WR ALSA
The Aetherspark mythic 0.03 57.9% 1.05
Hour of Victory uncommon 0.37 57.8% 4.59
Cursecloth Wrappings rare 0.11 57.4% 2.24
Risky Shortcut common 0.41 55.6% 6.92
Back on Track uncommon 0.13 55.0% 4.18
Count on Luck rare 0.04 54.4% 4.93
Intimidation Tactics uncommon 0.17 54.4% 5.37
Kickoff Celebrations common 0.18 51.8% 6.94
Monument to Endurance rare 0.01 50.1% 2.84

Lands

Curving out is important and the mana requirements are not that high in Rakdos. Therefore, the tap land options at common have a below average win rate. It’s probably still correct to play one or two, but don’t go overboard with them.

Interestingly, the Raceway lands are not performing well here. In the Orzhov article we’ve seen that the Raceways were the best lands, but in Rakdos they are clearly not worth going for.

Name Rarity Avg. # in decks Game in Hand WR ALSA
Muraganda Raceway rare 0.03 57.9% 4.69
Foul Roads uncommon 0.15 56.7% 7.31
Night Market common 0.21 55.3% 4.79
Bloodfell Caves common 0.54 54.9% 6.74
Rocky Roads uncommon 0.11 53.6% 7.29
Avishkar Raceway common 0.14 53.3% 7.55
Amonkhet Raceway uncommon 0.05 52.3% 7.05

Takeaways

To sum up everything we learned from this data breakdown

  • Rakdos is a strong archetype in the current meta
  • Gastal Thrillseeker is the most played and best non-rare card
  • Maintain a low curve (aim for ~2 one-drops and 5-6 two-drops).
  • Removal is important, you should aim to get 6+ removal spells
  • The deck revolves around Start your engines!, so aim to include 7-8 enablers.

Hopefully this article was interesting to you and helps you improve your Aertherdrift Draft game. Make sure you don’t miss future content by subscribing to our weekly newsletter.

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