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Breaking Down Pioneer Masters: Best Decks and Top Performing Cards

Data used in this analysis is sourced from 17Lands, which aggregates user data to provide insights into Magic: The Gathering limited formats. The information cited here does not imply endorsement by 17Lands.

The first week of Pioneer Masters is done and 17Lands collected enough data to look at the format in more detail and figure out what’s going on.

In total there were 100,000 Premier Draft games tracked in the first week, which is considerably less than usual for a new format. For comparison, you can look at the following table where the number of week 1 games for all sets released in 2024 is listed:

Set Name Week 1 Games (Premier) Week 1 Games (Traditional)
Pioneer Masters 105,057 15,351
Foundations 295,101 39,686
Duskmourn 301,877 53,319
Bloomburrow 330,118 28,592
Modern Horizons 3 264,567 53,319
Outlaws of Thunder Junction 329,189 51,815
Murders at Karlov Manor 269,395 42,341

Since Pioneer Masters is an Arena-only reprint set, it’s not surprising that interest is lower compared to a new set release. Just keep in mind that the size of the dataset is only a third of what we usually have available after the first week.

Color Preferences and Win Rates

Looking at the next graph we can see how many colors are played and how multicolor decks are performing.

Two bar charts showing popularity and win rate of each number of colors per deck (e.g. two-colored, two-colored with splash, three colored, etc.)

Pioneer Masters is clearly a multicolored format, with clean two-color decks making up only 55% of the field (for comparison, Foundations had +70%). This is no surprise since the set prominently features a gates deck, which encourages players to play more colors. Seeing four-color splash and five-color decks achieve strong results is a sign that this archetype is viable and not just a meme.

Digging deeper and looking at the popularity of each color, we see that white and red are not only the most played colors but also the most successful ones. The popularity of those two-colors is mostly attributed to Boros, which makes up around 15% of all games and dominated this first week of the format.

Two bar charts showing the popularity and win rate of each color.

Red currently appears to be the strongest color, boasting a win rate of 56.5% across all decks that include it. Green on the other hand lags behind in terms of popularity as well as win rate. However, as we’ve just seen in Foundations this can easily change in the next couple of weeks.

Archetype Performance

Moving forward we’ll be looking at two-color archetypes since they are the bread and butter of limited Magic. The following chart shows each archetype sorted by popularity and its win rate.

Bar chart showing each two-colored archetypes popularity and win rate

All win rates are relatively close to each other, except for Boros and Rakdos, which stand out as clear leaders, while Simic lags behind. Keep in mind that a pure two-color Simic deck is rather rare, since it often will be the base for a multicolor Gates deck. Because of that the data might be skewed and shouldn’t be taken at face value.

Again we see that all red archetypes perform well and Rakdos and Izzet look like great places to explore right now.

Archetype Breakdown

Now let’s get into the data and explore each archetype in more detail to figure out which cards make them tick and what to look out during the draft. We’ll look at

  • top commons and uncommons: based on win rate within the archetype
  • undervalued cards: cards with high win rate and high ALSA
  • overvalued cards: cards with low win rate and low ALSA
  • secret gold cards: monocolored cards that perform better in this archetype than in others
  • trap cards: cards that perform worse in this archetype than in others

Rakdos

Pilgrim's Eye

Surprisingly, the strongest common — even surpassing every uncommon — in the top archetype is not an efficient removal spell or powerful creatures but a small little flier: Pilgrim's Eye.

Rakdos is aggressive and tries to go wide, with many of its best cards being small creatures that create tokens. Pilgrim's Eye fits into this theme, as it is evasive, adds you a land and supports the small artifact theme with cards like Thopter Engineer or Pia and Kiran Nalaar.

Rakdos Commons Win Rate
Pilgrim's Eye 65.47%
Akroan Crusader 63.44%
Ghirapur Gearcrafter 62.39%
Dreadbore 61.84%
Dragon Mantle 61.68%

In the top uncommons we see two efficient removal spells, Ultimate Price and Draconic Roar. Together with Dreadbore, Rakdos has access to premium two-mana removal to deal with early threats.

Rakdos Uncommons Win Rate
Bloodtithe Harvester 64.38%
Thopter Engineer 63.72%
Ultimate Price 62.68%
Nighthowler 62.56%
Draconic Roar 62.3%

Undervalued and Overvalued Cards

Tormented Hero

The undervalued cards further illustrate Rakdos's game plan and strengths. Two of them are one-drops with heroic triggers, Tormented Hero and Akroan Crusader and two are ways to trigger them Dragon Mantle and Supernatural Stamina.

Rakdos Undervalued Win Rate ALSA
Tormented Hero 60.19% 7.68
Valakut Awakening 62.19% 7.05
Supernatural Stamina 58.51% 8.06
Dragon Mantle 61.68% 7.05
Akroan Crusader 63.44% 6.5

On the other side, expensive removal spells like Stab Wound and Cruel Revival underdeliver compared to expectations. Fall of the Hammer is also not performing as well as it might seem at first glance, because creatures are too small.

Ordeal of Purphoros is the most overrated card for Rakdos and has a win rate 6% below average. While we saw that cheap heroic creatures are good, the deck doesn’t deal enough about this theme to play an aura like that.

Rakdos Overvalued Win Rate ALSA
Ordeal of Purphoros 51.99% 4.29
Scab-Clan Berserker 51.83% 5.14
Stab Wound 55.45% 4.42
Cruel Revival 54.63% 4.98
Fall of the Hammer 54.51% 5.35

Secret Gold and Trap Cards

Pia and Kiran Nalaar

Most of the secret gold cards we've already seen in the previous tables. The only new one is a rare, Pia and Kiran Nalaar, which is an absolute powerhouse in Rakdos with a win rate of 71.3%.

Secret Gold Cards Win Rate Rakdos Win Rate
Valakut Awakening 53.9% (-2.68%) 62.19% (3.53%)
Pia and Kiran Nalaar 63.22% (6.64%) 71.3% (12.64%)
Pilgrim's Eye 57.36% (2.61%) 65.47% (6.82%)
Akroan Crusader 57.68% (1.1%) 63.44% (4.79%)
Thopter Engineer 58.42% (1.84%) 63.72% (5.06%)

When it comes to trap cards, Cruel Revival stands out as the most prominent example. While in general it improves the win rate of a deck, in Rakdos it is performing 4% below average.

Trap Cards Win Rate Rakdos Win Rate
Cruel Revival 55.83% (1.08%) 54.63% (-4.03%)
Purphoros's Emissary 49.69% (-6.89%) 47.68% (-10.97%)
Fall of the Hammer 55.89% (-0.7%) 54.51% (-4.15%)
Ordeal of Purphoros 53.42% (-3.16%) 51.99% (-6.67%)
Scab-Clan Berserker 53.27% (-3.31%) 51.83% (-6.83%)

Boros

Witch's Mark

Continuing with the next red archetype, Boros, we see that this is the heroic deck. The best performing common is Witch's Mark, which outperforms even the best uncommons.

Rimrock Knight is another excellent way to trigger heroic while also providing an aggressive body.

Boros Commons Win Rate
Witch's Mark 60.61%
Goblin Heelcutter 59.77%
Rimrock Knight 59.54%
Heliod's Pilgrim 58.14%
Ghirapur Gearcrafter 58.12%

While technically not heroic, Monastery Swiftspear is another great card for Boros that is impossible to block as a blowout is basically guaranteed.

The other two of the top 3 uncommons are Tenth District Legionnaire and Anax and Cymede, which are both premium heroic payoffs.

Boros Uncommons Win Rate
Monastery Swiftspear 60.15%
Tenth District Legionnaire 59.99%
Anax and Cymede 59.59%
Thopter Engineer 58.6%
Imposing Sovereign 58.38%

Undervalued and Overvalued Cards

Goblin Heelcutter

To highlight in the undervalued cards, we see Goblin Heelcutter which is great in enabling surprising attacks when the opponent thinks they stabilized.

Besides that we see another can trip enabler for heroic in Dragon Mantle and Heliod's Pilgrim which can fetch it.

Boros Undervalued Win Rate ALSA
Witch's Mark 60.61% 6.81
Makindi Sliderunner 57.89% 7.64
Goblin Heelcutter 59.77% 6.73
Dragon Mantle 57.91% 7.05
Heliod's Pilgrim 58.14% 6.4

The clear message from the overvalued cards is that Boros is not interested in removal. Instead of spending three mana to cast Fight with Fire you should dash a Goblin Heelcutter make their biggest creature unable to block and push more damage.

Boros Overvalued Win Rate ALSA
Fight with Fire 52.41% 3.17
Mentor of the Meek 52.0% 3.64
War Oracle 48.53% 5.38
Stasis Snare 55.33% 2.89
Silkwrap 54.81% 3.47

Secret Gold and Trap Cards

Imposing Sovereign

Speaking of ways to deal with opposing creatures while adding to the board: Imposing Sovereign is one of the secret gold cards for Boros. Delaying opponents blocker for one turn might be enough to push through the last points of damage.

Secret Gold Cards Win Rate Boros Win Rate
Monastery Swiftspear 58.47% (1.89%) 60.15% (2.63%)
Imposing Sovereign 56.21% (0.32%) 58.38% (0.86%)
Rimrock Knight 58.06% (1.48%) 59.54% (2.02%)
Heliod's Pilgrim 56.04% (0.16%) 58.14% (0.62%)
Witch's Mark 59.29% (2.71%) 60.61% (3.09%)

As for traps, we see a bunch more removal spells that are not performing well in Boros.

Interestingly we also see Valakut Awakening which was a secret gold card for Rakdos as a trap in Boros, even though both appear to be very aggressive.

Trap Cards Win Rate Boros Win Rate
Oath of Chandra 55.03% (-1.55%) 50.3% (-7.22%)
Fight with Fire 56.91% (0.33%) 52.41% (-5.11%)
Swift Reckoning 53.13% (-2.75%) 50.0% (-7.52%)
Valakut Awakening 53.9% (-2.68%) 50.19% (-7.33%)
Sungrace Pegasus 53.14% (-2.74%) 50.3% (-7.22%)

Azorius

Lyev Skyknight

The top commons and uncommons in white/blue summarize the archetypes strategy well, sticking a couple of flyers early and then tempoing out the opponent with bounce spells.

Lyev Skyknight is doing both, providing a very aggressive evasive body and temporarily neutralizing an opposing creature, which makes it the top common.

Azorius Commons Win Rate
Lyev Skyknight 59.92%
Cloudfin Raptor 59.8%
Gust of Wind 59.49%
Pilgrim's Eye 59.18%
Fallaji Archaeologist 58.82%

On the uncommon side, the best performing card is actually a card draw spell, Sight Beyond Sight. This four-mana sorcery lets you draw the best card from the top two cards twice, digging deeper to find more flyers or removal.

Azorius Uncommons Win Rate
Sight Beyond Sight 61.77%
Thunderclap Wyvern 61.35%
Kabira Takedown 60.62%
Anchor to the Aether 60.15%
Steward of Solidarity 60.06%

Undervalued and Overvalued Cards

Fallaji Archaeologist

As you can see, Sight Beyond Sight is clearly flying under the radar of most players right now with an insanly high ALSA of 7.18.

The card I want to draw attention to here however is Fallaji Archaeologist. It is the fifth-best common in the archetype and should be fairly easy to pick up late in the draft. Although it is not a flyer, it does a lot of work in the deck by providing card advantage, a fairly big body to gum up the ground and a way to grow your Cloudfin Raptor a second time.

Azorius Undervalued Win Rate ALSA
Sight Beyond Sight 61.77% 7.18
Fallaji Archaeologist 58.82% 7.26
Lyev Skyknight 59.92% 6.3
Gust of Wind 59.49% 6.27
Keening Apparition 56.93% 7.07

For the overvalued cards we see Mentor of the Meek as the top contender. Players pick it very highly, but its performance overall is quite miserable (except maybe in Orzhov). The problem with it is that a 2/2 for three mana that doesn't provide any immediate benefit is not where you want to be in modern limited Magic.

Azorius Overvalued Win Rate ALSA
Mentor of the Meek 52.96% 3.61
Phalanx Leader 53.29% 3.52
Hopeful Eidolon 53.56% 3.93
Jhessian Thief 52.09% 4.67
Silkwrap 55.87% 3.46

Secret Gold and Trap Cards

Kabira Takedown

Azorius is trying to play a wide enough board to make Kabira Takedown an efficient removal spell. In White/Blue it performs 4% better than average, while having a negative impact on white decks in general.

Sungrace Pegasus is the another secret gold card that no other deck should be interested in playing.

Secret Gold Cards Win Rate Azorius Win Rate
Kabira Takedown 54.97% (-1.05%) 60.62% (3.77%)
Sungrace Pegasus 53.61% (-2.41%) 57.52% (0.66%)
Sight Beyond Sight 56.83% (2.19%) 61.77% (4.92%)
Illusory Angel 54.55% (-0.08%) 59.25% (2.39%)
Keening Apparition 53.85% (-2.17%) 56.93% (0.08%)

In the trap cards we see Jwari Disruption and Scatter to the Winds, two counter spells, both performing poorly in Azorius. Leaving mana open to counter your opponent's spell is not where you want to be in this tempo deck.

Trap Cards Win Rate Azorius Win Rate
Lotus-Eye Mystics 51.27% (-4.75%) 45.29% (-11.57%)
Jwari Disruption 55.78% (1.14%) 54.27% (-2.58%)
Scatter to the Winds 55.72% (1.08%) 54.49% (-2.36%)
Jhessian Thief 52.46% (-2.18%) 52.09% (-4.76%)
Phalanx Leader 54.9% (-1.12%) 53.29% (-3.56%)

Izzet

Gust of Wind

Given Blue/Red’s poor performance in the last couple of sets, it is surprising to see it in the better performing archetypes in Pioneer Masters. The decks theme seems to be a spells-matter midrange deck with some heavy-hitting four-drops.

First thing to notice is the absurdly high win rate of Goblin Heelcutter, 66.6% is a number you don’t see often in a common four-drop. With an ALSA of 6.73 it is also undervalued by most players, and it should be easy to pick up late in the draft. The flexibility of dashing it in for 3 mana makes me think that you’re also happy playing multiples of it.

Gust of Wind is the second best performing common in Izzet. It is probably less often discounted than in White/Blue, but even for full prize the flexibility of bouncing any nonland and can-tripping is worth it.

Izzet Commons Win Rate
Goblin Heelcutter 66.6%
Gust of Wind 61.39%
Witch's Mark 60.33%
Ghirapur Gearcrafter 60.12%
Wild Slash 60.05%

For uncommons the clear winner is Anchor to the Aether. Recently we've seen this kind of effect being very strong also at 4 mana. This card is sorcery-speed, which definitely makes it worse, but at only three mana and not letting opponent choose to bottom the card it surely makes up for that.

Comparing win rates of the two tables we see that the win rate of uncommons drops off significantly, while the commons maintain a high level. This suggests that a strong Izzet deck can be built primarily from commons.

Izzet Uncommons Win Rate
Anchor to the Aether 63.27%
Jwari Disruption 61.08%
Fight with Fire 60.37%
Stormchaser Mage 60.2%
Zephyr Winder 58.48%

Undervalued and Overvalued Cards

Makindi Sliderunner

Makindi Sliderunner does not look like the typical Izzet card and most Blue/Red decks won't be able to trigger landfall more than once per turn. However, looking at it as mostly a 3/2 trampler for two mana is something any aggressively slanted deck should be happy to play and that's what Izzet is trying to do.

Another card to shout out is Nivix Cyclops, which currently has the second highest ALSA in the format. While its win rate is nothing to write home about, it is definitely not embarrassing to play. When this beats down as a 4/4 on turn four after bouncing a blocker, it creates a very hard position to recover from.

Izzet Undervalued Win Rate ALSA
Goblin Heelcutter 66.6% 6.67
Nivix Cyclops 56.61% 9.47
Bloodfire Enforcers 58.29% 8.51
Makindi Sliderunner 58.95% 7.6
Stormchaser Mage 60.2% 7

Illusory Angel ranks highest among overvalued cards. Its casting restriction makes it particularly weak in certain situations like top-decking it late in the game, that it probably won't make up the times when you Consider and cast it on turn 4.

Monastery Swiftspear is also not where Izzet wants to be in this environment. While at first glance it looks like a great aggressive card that cares about spells, the successful builds of Izzet probably run too many creatures in order to make this work.

Izzet Overvalued Win Rate ALSA
Illusory Angel 50.65% 5.29
Jhessian Thief 52.36% 4.67
Monastery Swiftspear 53.8% 5.24
Essence Scatter 53.82% 5.32
Rimrock Knight 54.19% 5.54

Secret Gold and Trap Cards

Bloodfire Enforcers

Bloodfire Enforcers require a little bit of building around, but once you can consistently meet its requirements it is an absolute powerhouse.

The other cards are not that surprising, this is the deck to play all the red burn spells and Jwari Disruption is also doing work.

Secret Gold Cards Win Rate Izzet Win Rate
Goblin Heelcutter 59.39% (2.62%) 66.6% (9.27%)
Bloodfire Enforcers 52.14% (-4.63%) 58.29% (0.97%)
Fight with Fire 56.8% (0.03%) 60.37% (3.04%)
Jwari Disruption 55.78% (1.14%) 61.08% (3.75%)
Wild Slash 57.5% (0.72%) 60.05% (2.72%)

As for traps, most of them were already mentioned in the overvalued cards. The only new one is Essence Scatter, which probably faces the same problem as the other counterspells in Azorius, that you don't have good ways to spend your mana on your opponents turn if you decide not to use it.

Trap Cards Win Rate Izzet Win Rate
Illusory Angel 54.55% (-0.08%) 50.65% (-6.67%)
Monastery Swiftspear 58.93% (2.15%) 53.8% (-3.53%)
Essence Scatter 55.92% (1.29%) 53.82% (-3.51%)
Rimrock Knight 58.44% (1.67%) 54.19% (-3.14%)
Dragon Mantle 57.34% (0.56%) 53.55% (-3.78%)

Selesnya

Audacity

Next we come to the first green deck and only one to make it to the better half of the archetypes, Selesnya. This archetype is all-in on heroic and aura enchantments, so it is no surprise that the best performing common is Audacity, a one-mana aura with relevant stats that eventually replaces itself.

Selesnya Commons Win Rate
Audacity 58.72%
Leafcrown Dryad 58.31%
Heliod's Pilgrim 57.77%
Hero of Iroas 57.58%
Gnarlback Rhino 57.55%

In the top uncommons we see two sign-post uncommons, Loxodon Smiter and Unflinching Courage.

Also Imposing Sovereign is showing up again, after being a secret gold card for Boros, showing that delaying blockers for a turn is also quite relevant here.

Selesnya Uncommons Win Rate
Loxodon Smiter 59.77%
Boon Satyr 59.27%
Unflinching Courage 59.26%
Stasis Snare 58.03%
Imposing Sovereign 57.25%

Undervalued and Overvalued Cards

Heliod's Pilgrim

Heliod's Pilgrim and Leafcrown Dryad are both in the top 3 performing commons and go pretty late in the draft.

Another card to look out for is Selesnya Charm, which offers a ton of flexibility and is a great way to trigger heroic.

Selesnya Undervalued Win Rate ALSA
Heliod's Pilgrim 57.77% 6.42
Audacity 58.72% 6
Leafcrown Dryad 58.31% 6.11
Loxodon Smiter 59.77% 4.95
Selesnya Charm 56.23% 6.3

Since discussing the problem of Mentor of the Meek previously the next most overvalued card is Seed Guardian. This card and Nemesis of Mortals care about creatures in your graveyard and therefore adds nothing to Selesnya's game plan.

Celestial Archon, while technically on theme with what Selesnya wants to do, is just too expensive for what it does. Its win rate however is only slightly below average, so it is not a complete disaster to play it.

Selesnya Overvalued Win Rate ALSA
Mentor of the Meek 51.25% 3.61
Seed Guardian 50.86% 4.71
Celestial Archon 55.04% 3.16
Silkwrap 54.46% 3.46
Nemesis of Mortals 46.26% 6.77

Secret Gold and Trap Cards

Sejiri Shelter

While this is for sure the best home for a card like Phalanx Leader, I want to highlight Sejiri Shelter for protecting your big enchanted creature. Paying two mana for this effect hurts, but the added flexibility of being a land brings it up to a card you're happy to play.

Secret Gold Cards Win Rate Selesnya Win Rate
Phalanx Leader 54.9% (-1.12%) 56.88% (0.97%)
Sejiri Shelter 55.33% (-0.7%) 57.05% (1.14%)
Heliod's Pilgrim 56.11% (0.09%) 57.77% (1.86%)
Leafcrown Dryad 54.39% (0.82%) 58.31% (2.4%)
Hero of Iroas 56.29% (0.27%) 57.58% (1.67%)

On the trap card side we see Conclave Naturalists showing up, which has a significantly worse win rate in Selesnya than in other green decks. This is probably because Selesnya is a very synergy driven deck a five mana 4/4 is just not enough to win games.

Trap Cards Win Rate Selesnya Win Rate
Seed Guardian 55.02% (1.45%) 50.86% (-5.05%)
Conclave Naturalists 55.8% (2.23%) 51.8% (-4.11%)
Nemesis of Mortals 50.04% (-3.53%) 46.26% (-9.65%)
Syndicate Messenger 53.85% (-2.17%) 47.99% (-7.92%)
Honored Hydra 55.09% (1.52%) 53.01% (-2.9%)

Gruul

Gnarlback Rhino

Red/Green is the last archetype we’ll look at with an above average win rate and the worst red deck in the format.

Just looking at the win rates of the two tables below, we can see that it depends more on the uncommons than what we've seen before. The best common is Gnarlback Rhino, which can be a great card when build around it a little bit.

District Guide showing up here hints that Red/Green will often be a shell for the gates deck. Therefore, looking just at pure Gruul decks might not be too useful.

Gruul Commons Win Rate
Gnarlback Rhino 57.5%
Audacity 57.11%
District Guide 57.03%
Fall of the Hammer 56.88%
Wild Slash 56.76%

Gruuls theme seems to be power 4 or greater, which is illustrated by its best performing uncommon Goreclaw, Terror of Qal Sisma.

Having a bunch of high-powered creatures of course increases the value of removal spells like Clear Shot or Fall of the Hammer.

Gruul Uncommons Win Rate
Goreclaw, Terror of Qal Sisma 60.62%
Heart-Piercer Manticore 60.41%
Clear Shot 60.15%
Kraul Harpooner 59.91%
Fight with Fire 59.69%

Undervalued and Overvalued Cards

Boundary Lands Ranger

Boundary Lands Ranger is the most underrated card in Gruul right now, when playing it look for opportunities to get value of the discard. For example the card Honored Hydra, a 6/6 trampler for 6, can be embalmed for only 4 mana from the graveyard.

To show the importance of knowing which cards belong in which deck, we see Conclave Naturalists showing up again with an impressive win rate of 58.46% in Gruul, while being a trap in Selesnya.

Gruul Undervalued Win Rate ALSA
Boundary Lands Ranger 56.31% 7.47
Makindi Sliderunner 55.01% 7.6
Witch's Mark 56.38% 6.75
Conclave Naturalists 58.46% 5.7
Heart-Piercer Manticore 60.41% 4.59

As for overvalued cards there is nothing really interesting to say. Seed Guardian is showing up again, because paying 4 mana and not even getting four power is a recipe for disaster in Gruul.

The highlighted card Coordinated Assault, as well as Hero of Leina Tower are both showing that heroic is not important enough here to justify playing them.

Gruul Overvalued Win Rate ALSA
Seed Guardian 49.22% 4.71
Ordeal of Purphoros 50.14% 4.3
Coordinated Assault 52.55% 5.48
Hero of Leina Tower 51.88% 5.85
Leafcrown Dryad 51.47% 6.11

Secret Gold and Trap Cards

Heart-Piercer Manticore

The two embalm creatures Heart-Piercer Manticore and Honored Hydra are best played in Gruul. Heart-Piercer Manticore is providing some reach to kill the opponent when they stabilized the board and Honored Hydra is a big trampler has to be dealt with twice.

Secret Gold Cards Win Rate Gruul Win Rate
Heart-Piercer Manticore 57.23% (0.45%) 60.41% (5.27%)
Fight with Fire 56.8% (0.03%) 59.69% (4.55%)
Honored Hydra 55.09% (1.52%) 59.68% (4.55%)
Boundary Lands Ranger 55.11% (-1.66%) 56.31% (1.17%)
Goreclaw, Terror of Qal Sisma 56.35% (2.78%) 60.62% (5.49%)

As example for traps we see Courier's Briefcase. Gruul wants to beat down and paying two mana for a 1/1 does not fit that plan.

Trap Cards Win Rate Gruul Win Rate
Seed Guardian 55.02% (1.45%) 49.22% (-5.91%)
Courier's Briefcase 56.85% (3.28%) 53.06% (-2.07%)
Leafcrown Dryad 54.39% (0.82%) 51.47% (-3.67%)
Akroan Crusader 57.73% (0.95%) 52.45% (-2.68%)
Ghirapur Gearcrafter 58.76% (1.98%) 54.09% (-1.05%)

Dimir

Ob Nixilis's Cruelty

Dimir functions as a typical control deck, featuring ample removal, card draw, and defensive creatures. The best performing common is Ob Nixilis's Cruelty, which is a great removal spell that can deal with most creatures in the format and even exiles them.

But also some flyers like Cloudfin Raptor and Basilica Screecher are showing up in the top 5 commons.

Dimir Commons Win Rate
Ob Nixilis's Cruelty 61.59%
Gust of Wind 61.01%
Fallaji Archaeologist 60.67%
Cloudfin Raptor 59.22%
Basilica Screecher 59.18%

In the uncommons we see a very unique card in Murmuring Mystic, which can be an engine for endless flyers, that can either jump block or just kill the opponent in the air.

Besides that there are more removal spells, as well as Tomebound Lich and Dinrova Horror, two sign-post uncommons of the archetype.

Dimir Uncommons Win Rate
Ultimate Price 61.97%
Murmuring Mystic 61.89%
Tomebound Lich 61.07%
Anchor to the Aether 60.81%
Dinrova Horror 60.69%

Undervalued and Overvalued Cards

Silundi Vision

Regarding undervalued cards we see again two blue cards that were already mentioned in Azorius, Sight Beyond Sight and Fallaji Archaeologist.

A new addition for cards to look out for is Silundi Vision, which will help you find the right answers at the right time or as a fallback serve as a land.

Dimir Undervalued Win Rate ALSA
Fallaji Archaeologist 60.67% 7.26
Sight Beyond Sight 60.22% 7.18
Silundi Vision 57.72% 7.91
Gust of Wind 61.01% 6.27
Basilica Screecher 59.18% 6.59

Leading the overvalued cards we see Stab Wound, which might trick you in playing since a control deck famously wants to play a lot of removal. This one however is most certainly not doing what you want it to do. For three mana you'll most likely trade down in mana when removing a creature and the life drain mode is not relevant in a control deck that wants to stabilize and win the long game.

Dimir Overvalued Win Rate ALSA
Stab Wound 50.5% 4.44
Dreadhound 51.18% 5.22
Priest of the Blood Rite 53.38% 4.29
Baleful Eidolon 48.88% 6.78
Blood Scrivener 51.93% 5.56

Secret Gold and Trap Cards

Chasm Skulker

Next to the aforementioned Murmuring Mystic, Chasm Skulker is another secret gold card in Dimir. Of course the possibility of your opponent removing it before it gets its first counter exists, however once it get going it can win the game all by itself.

Scatter to the Winds is also right at home here, offering two modes of a simple cancel in the early and mid-game or a 3/3 body along with it in the late game.

Secret Gold Cards Win Rate Dimir Win Rate
Chasm Skulker 54.2% (-0.44%) 60.0% (5.06%)
Murmuring Mystic 57.53% (2.9%) 61.89% (6.95%)
Scatter to the Winds 55.72% (1.08%) 59.27% (4.33%)
Evolving Wilds 54.27% (-0.52%) 57.5% (2.56%)
Sight Beyond Sight 56.83% (2.19%) 60.22% (5.28%)

In Dimir you best avoid cards lile Nantuko Husk and Supernatural Stamina, who ask you to be attacking.

Trap Cards Win Rate Dimir Win Rate
Nantuko Husk 55.42% (0.77%) 49.1% (-5.84%)
Supernatural Stamina 55.24% (0.59%) 51.49% (-3.45%)
Dreadhound 54.6% (-0.05%) 51.18% (-3.76%)
Baleful Eidolon 50.43% (-4.23%) 48.88% (-6.06%)
Illusory Angel 54.55% (-0.08%) 53.09% (-1.85%)

Orzhov

Imperious Oligarch

White/Black overall has a win rate of 53.53%, which is below the average. But looking at the top commons and uncommons, it seems like the deck has some potential.

Again we see Pilgrim's Eye showing up as the top common, being comparable to the best uncommon. As we will see it fits well with all the other 1/1 fliers this color combination can produce.

One of such producer cards is Imperious Oligarch, which happily trades with any other two-drop and leaves a 1/1 flier behind.

Orzhov Commons Win Rate
Pilgrim's Eye 62.03%
Ob Nixilis's Cruelty 61.63%
Imperious Oligarch 60.95%
Undead Butler 59.71%
Supernatural Stamina 58.43%

For the uncommons we see a 6 mana sorcery that creates three 1/1 fliers, Triplicate Spirits, as the best performing card. Having convoke however will allow you to play that card much earlier and swarm the bird with annoying to deal with spirit tokens.

Nighthowler is then a great way to transform one of those small fliers into a real threat.

Orzhov Uncommons Win Rate
Triplicate Spirits 62.8%
Ultimate Price 61.64%
Nighthowler 61.44%
Cartel Aristocrat 60.13%
Steward of Solidarity 60.0%

Undervalued and Overvalued Cards

Cartel Aristocrat

Cartel Aristocrat is quite underrated with an ALSA of 7.19. While on first sight it doesn’t seem so impressive, the endless sac fodder this deck can produce can make it very hard to deal with and a perfect body to wear a bunch of auras. The protection ability is also making is very hard to block.

Orzhov Undervalued Win Rate ALSA
Imperious Oligarch 60.95% 7.79
Supernatural Stamina 58.43% 8.06
Cartel Aristocrat 60.13% 7.19
Nantuko Husk 56.96% 7.61
Pilgrim's Eye 62.03% 5.83

Auras doesn't seem to be what makes Orzhov tick with Hero of Iroas having such a bad win rate.

Another card to avoid is Ghostblade Eidolon, which makes sense when most of your creatures are 1/1, double strike is not that impressive.

Orzhov Overvalued Win Rate ALSA
Hero of Iroas 49.28% 4.45
Ghostblade Eidolon 44.98% 6.11
Stab Wound 50.86% 4.44
Blood Scrivener 50.54% 5.56
Evolving Wilds 52.27% 5.42

Secret Gold and Trap Cards

Blackbloom Rogue

Blackbloom Rogue seems to have found a home here, which suggests to me that Orzhov plays very grindy games, where the rogue gets the power up from having enough cards in opponents graveyard.

Another card that is doing well in Orzhov is Celestial Archon, which is a great way to close out a stalled game.

Secret Gold Cards Win Rate Orzhov Win Rate
Triplicate Spirits 56.4% (0.37%) 62.8% (7.97%)
Kabira Takedown 54.97% (-1.05%) 58.54% (3.71%)
Pilgrim's Eye 57.52% (2.74%) 62.03% (7.2%)
Blackbloom Rogue 54.9% (0.25%) 59.43% (4.61%)
Celestial Archon 55.49% (-0.53%) 58.62% (3.79%)

As for traps, Gurmag Angler is showing up here. A vanilla 5/5 without any kind of evasion is not what you need, even when you get it for cheap.

Trap Cards Win Rate Orzhov Win Rate
Hero of Iroas 56.29% (0.27%) 49.28% (-5.55%)
Gurmag Angler 54.75% (0.09%) 49.68% (-5.15%)
Ghostblade Eidolon 51.08% (-4.95%) 44.98% (-9.84%)
Devour Flesh 54.4% (-0.26%) 50.34% (-4.49%)
Blood Scrivener 53.12% (-1.54%) 50.54% (-4.28%)

Golgari

Khalni Ambush

Black/Green is not doing so well which is already apparent when looking at the top commons. While Ob Nixilis's Cruelty is still a great removal spell, the other cards don't have impressive stats.

Khalni Ambush is the second best performing common, before Evolving Wilds, telling us very little about the archetype.

Only Undead Butler on place 5 is a card that actually does something for the decks strategy by self-milling and getting back creatures from the graveyard.

Golgari Commons Win Rate
Ob Nixilis's Cruelty 61.92%
Khalni Ambush 57.82%
Evolving Wilds 56.88%
Savage Punch 56.28%
Undead Butler 56.17%

In the uncommons table, we see generically strong green and black cards like Goreclaw, Terror of Qal Sisma, Clear Shot, and Ultimate Price. But also some Golgari specific cards like Kraul Harpooner and Dreadhound.

The theme seems to be to mill creature cards into the graveyard, yet we don’t see any enablers in the top cards so far. Might be that this is the bottleneck for the archetype.

Golgari Uncommons Win Rate
Goreclaw, Terror of Qal Sisma 63.84%
Kraul Harpooner 61.32%
Ultimate Price 59.75%
Dreadhound 58.7%
Clear Shot 58.58%

Undervalued and Overvalued Cards

Dreg Mangler

In the undervalued cards we see Dreg Mangler and Sanitarium Skeleton, both can be salvaged from the graveyard. However, their win rate is already on the verge of being average, so it might be that the archetype is just not that strong.

Golgari Undervalued Win Rate ALSA
Dreg Mangler 54.82% 7.68
Nantuko Husk 54.88% 7.61
Supernatural Stamina 53.47% 8.06
Sanitarium Skeleton 54.59% 7.67
Pelakka Predation 54.46% 7.61

Surprisingly Honored Hydra is showing up as the most overvalued card in Golgari, as you might think that getting a 6/6 trampler discounted from the graveyard might be a great deal. However, the win rate is abysmal, which even makes it pop up as a trap in the later table.

Golgari Overvalued Win Rate ALSA
Priest of the Blood Rite 51.34% 4.29
Honored Hydra 51.6% 4.38
Voyaging Satyr 51.94% 5.31
Cruel Revival 53.0% 4.98
Bala Ged Recovery 51.65% 5.57

Secret Gold and Trap Cards

Dreadhound

As secret gold card we see Dreadhound which is both a graveyard enabler and payoff in one card. It seems like ways to self-mill is the key to success in Golgari and that premium ways to do so are rare.

Secret Gold Cards Win Rate Golgari Win Rate
Goreclaw, Terror of Qal Sisma 56.35% (2.78%) 63.84% (9.34%)
Dreadhound 54.6% (-0.05%) 58.7% (4.2%)
Khalni Ambush 53.43% (-0.14%) 57.82% (3.32%)
Kraul Harpooner 57.1% (3.53%) 61.32% (6.82%)
Evolving Wilds 54.27% (-0.52%) 56.88% (2.39%)

That Bala Ged Recovery is showing up as a trap here might indicate that something is wrong here. Probably looking at non-splash data here is not helpful, as Golgari is probably a good shell for multicolored decks.

Trap Cards Win Rate Golgari Win Rate
Honored Hydra 55.09% (1.52%) 51.6% (-2.9%)
Bala Ged Recovery 54.51% (0.94%) 51.65% (-2.85%)
Voyaging Satyr 53.97% (0.39%) 51.94% (-2.55%)
Gnarlback Rhino 55.52% (1.94%) 53.75% (-0.74%)
Cruel Revival 55.56% (0.9%) 53.0% (-1.49%)

Conclusion

I’ll skip the overview of Simic for now, as the dataset for pure Blue/Green decks is too small to draw meaningful conclusions.

In general keep in mind that this article was only looking at pure two-color decks and by doing so ignores a huge chunk of what this format is about. It is however more complicated to break down multicolored decks with what data is currently available. So maybe, I’ll do a follow-up article on multicolor and more importantly the gates deck in the future once the public dataset is released.

As for the two-color decks presented here, I hope this was useful information and that it helps you to navigate the format better. Understanding which archetype wants which card is one of the most important level-ups you can make in a format and using data is a great way to speed up that discovery process. As a tip, keep this article open during your next draft to quickly look up which cards are good for the open colors you’re seeing.

If you have any questions or feedback, feel free to reach out to me on Bluesky.

Impressum