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Breaking Down Aetherdrift: Deep Dive into Early Format Data

Data used in this analysis is sourced from 17Lands, which aggregates draft data to provide insights into Magic: The Gathering limited formats. The information cited here does not imply endorsement by 17Lands.

The first week of Aetherdrift is complete, and the data is in, giving us a clearer picture of how the format is shaping up. Early trends indicate a slower, two-color-focused format where late-game strategies thrive. Green and Black seem to be the dominant force in this early phase.

In this format update, we’ll analyze format popularity, color trends, archetype performance, and key takeaways to help you win more drafts moving forward.

Format Popularity

The first week of Aetherdrift saw a slightly below average level of player engagement, with 292,306 games played in Premier Draft. Compared to other sets released in the last year, this places Aetherdrift in the middle of the pack, ranking 5th out of 7.

Among Standard-legal releases, it has the lowest number of games, but only by a small margin. To account for seasonality of Arena players an interesting comparison is to look at Murders at Karlov Manor (269,395 games), which was the set released exactly a year ago. Murders at Karlov Manor was considered a weak-performing set, so Aetherdrift surpassing it significantly is a positive sign.

Bar chart showing the number of games in the first week of each format in the last year. Aetherdrift is ranked 5 out of 7.

For Traditional Draft, Aetherdrift has logged relatively fewer games than other sets, with 34,475 games — comparable to Bloomburrow. An explanation for this could be that more players are interested in these formats that are socialized with Best-Of-1, the primary game mode of Arena.

Set Name Week 1 Games (Premier) Week 1 Games (Traditional)
Aetherdrift 292,306 34,475
Pioneer Masters 105,057 15,351
Foundations 295,101 39,686
Duskmourn 301,877 53,319
Bloomburrow 330,118 28,592
Modern Horizons 3 264,567 53,319
Outlaws of Thunder Junction 329,189 51,815

Color Preferences and Win Rates

This format seems to be a clear two-color set. Looking at the distribution, over 60% of decks are strictly two-colored, with another 25% including a splash. Based on win rates it’s also clear that adding more colors leads to a decrease in win rates.

As the format evolves, this may change as more players prioritize stronger archetypes. This will leave everyone with fewer premium cards and forcing them to reach into splash colors more to get enough power to compete in the late game.

Chart showing popularity on one and win rate on a second bar chart of all variations of multi colored decks (mono, two-color, three-color, etc.). Two-color deck are by the most popular with +60% (+20% with splashes) meta share. In terms of win rate, two-color decks and mono + splash are performing best.

In terms of color popularity, Green is the most popular and at the same time strongest color. Closely followed by Black in terms of win rate.

As we will see later in more detail, these two colors dominate the archetype rankings, leaving the Jeskai colors (White, Blue, Red) way behind in these first days.

Chart showing popularity and win rate of each color. Order in terms of popularity: Green > Blue > Black > Red > White. Highest win rate has green and black. Lowest win rate in White and Red.

Archetype Performance

When grouping the archetypes into tiers the following structure emerges:

  • Tier 1: Golgari (Black/Green) and Simic (Blue/Green) are the clear front-runners of the format so far.
  • Tier 2: Selesnya (White/Green) and Gruul (Red/Green) are a notch behind the other green decks but still above average.
  • Tier 3: Rakdos (Black/Red), Dimir (Blue/Black) and Orzhov (White/Black), the non-green black decks are pretty much on the same level.
  • Tier 4: Izzet (Blue/Red), Azorius (White/Blue) and Boros (White/Red), the Jeskai color pairs coming in last

Bar chart showing the meta share and win rate of each two-color archetype.

One archetype worth highlighting is Orzhov (White/Black), which has an average win rate despite being the least drafted This archetype has an average win rate while being drafted the fewest times. As soon as people will be fighting more over Green this has potential be an underdog in the next couple of weeks.

Splash and Multi-Color

For the most part, splashing is hurting your win rate by 2-3%. One exception to this is Azorius which has a slightly higher win rate when including a splash, which will most likely be Black for the artifact synergies.

Splashing a third color is particularly awkward for Rakdos, Izzet, and Boros. This might be that Rakdos and Boros are playing a more aggressive strategy that doesn’t want to stumble on mana issues or that Izzet has too much of its own thing with discard synergies.

A bar chart showing the win rates of all 10 archetypes with and without splash.

A glance at the three-color archetypes shows that Temur (Blue/Red/Green) is the only one performing at an average win rate. Since the format is still in its infancy, it can be assumed that the community will figure out how to play multicolored decks, since the fixing is plentiful, between dual lands and playable mana rocks.

Bar chart showing all three color combinations, their meta share and win rate. Only URG (Temur) has an overall average win rate, the rest is below.

Archetype Breakdown

For a detailed breakdown of each two-color archetype, check out our new Archetype Overview pages. There you get access to several interesting data-generated metrics, like

  • Top Performer
  • Over/Undervalued Cards
  • Secret Gold Cards
  • Trap Cards

Key Takeaways

  • Format pace is slower than usual – Aggressive decks are struggling, while late-game strategies are thriving. Keep this in mind when evaluating cards.
  • Green is dominant – The best-performing color by a significant margin. Take advantage of underdrafted green powerhouses before the meta adjusts.
  • Two-color decks are optimal – Multi-color decks generally underperform, with Temur (Blue/Red/Green) being the only viable three-color option.
  • Splashing can hurt win rates – With the exception of Azorius, most archetypes see a 2-4% win rate drop when splashing.
  • Orzhov looks like having potential - White/Black is currently undervalued but performing decently. It could be an under-the-radar option in upcoming drafts.
  • Boros is the weakest archetype – Avoid if possible, as it is the lowest-performing deck in the format.
  • Stay updated! – The Aetherdrift meta will continue evolving. Subscribe to our Newsletter to stay ahead of the competition!
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